![]() It sounds like you could even have an entire faction with only naval cities. Oceans are now fully open to colonization, with cities and territories able to extend into the seas. “We’re really trying to redefine what Beyond Earth is and ground it in what it ought to be, which isn’t just ‘ Civ in space’ but ‘ Civilization of the future.'”Ĭentral to that is naval gameplay. “Sort of across the board with the expansion we’re specifically making plays from the position ‘Never been done in Civ before,'” said McDonough when I spoke to him last week. With Rising Tide, McDonough thinks they’re rectifying some of those issues. It wasn’t quite the bold Alpha Centauri successor everyone expected. Discussing the game in March, Beyond Earth‘s co-lead designer David McDonough admitted “a little bit of lack of ambition” with Beyond Earth‘s base game. The complaint was so pervasive, it even came up during a GDC postmortem on the game. ![]() But one of the first things I asked was “What makes Rising Tide different from ‘More Civilization‘?” It was one of the most pervasive complaints about Beyond Earth, and rightfully so-in many ways, it felt like a reskinned version of Civilization V. To be clear, I haven’t seen Rising Tide in action yet. ![]()
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